Once Human mods guide: All locations and tier list (2024)

Mods are essential if you’re looking to turn your favorite armor into something really formidable. Armor and weapon mods can be picked up in the various Silos and Monoliths around Once Human, so if you’re looking for one in particular, you’ll need to know where to farm.

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How to equip mods in Once Human

Equipping mods in Once Human is as simple as opening your inventory and choosing the mod you want to equip. The mod tab is on the top bar of the inventory menu. Simply select the mod you want to equip and press F to attach it to the relevant piece of gear.

Better gear can hold more mods, so try to find or craft the highest-level gear you can. Keep an eye on your mods, and make sure you always equip the better ones. They won’t automatically upgrade when you pick up a rarer version.

All Armor Mod locations in Once Human

Mods are split into two categories. There are armor mods which can be found in Silos around the maps, and weapon mods, which are found in Monoliths. If you want to get the top level, gold mods in Once Human it is necessary to run these dungeons on their hardest level.

Each mod has a chance to drop with each run-through. Use CTRL-F to search for the mod you’re looking for. Pay attention not only to which Silo or Monolith it can be found in but also the level you’re collecting. Prepare for farming.

Securement Silo Alpha

Run through Securement Silo Alpha for these armor mods in Once Human.

ModEffectGear
Deviation ExpertRange -25.0%, Fire Rate +10.0%, Status DMG +20.0%Helmet
Elemental HavocElemental DMG +10%. When HP is above 90%, 10% additionallyHelmet
Fateful StrikeCannot deal Weakspot DMG. Crit rate +10% and Crit DMG +30%Helmet
Momentum UpFire Rate 10%+ for the first 50% of the magazine and Weapon DMG +30% for the next 50% of the magazineHelmet
Precise StrikeHitting Weakspots grants +12.0% Weakspot DMG for 3 seconds, up to 3 stacksHelmet
Work of ProficiencyReloading an empty mag grants 10% Reload Speed and +15.0% Status DMG, lasting until the next reloadHelmet
First-Move AdvantageAfter reloading, Crit Rate +10%, Crit DMG +20% for 2sHelmet
Mag ExpansionWhen the magazine is empty, Magazine Capacity 30%+Helmet
Reload RampageKilling 2 enemies refills 2 bullets from inventory (no more than half of the mag) and grants +10.0% Weapon and Status DMG, lasting until the next reloadPants
Three StrikesUsing Healing Shots grants +75.0% Movement Speed for 2 seconds and refills the mag to 75% from the inventoryPants

Securement Silo EX1 mods

Take a shot at this securement silo on hard mode to raise your chances of finding gold mods.

ModEffectGear
Blaze AmplifierEvery stack of Burn grants extra DMG equal to 3.0% Psi IntensityMask
Boomerang BulletThe 6th Bounce is Precision Bounce with base DMG +50.0% and guaranteed Crit HitMask
Cryo BlastBeing affected by a Frost Vortex has a 10.0% chance of becoming Frozen for 2 seconds. Being killed when frozen will result in an explosion, dealing Frost Damage equal to +50.0% Psi IntensityMask
Explosive ShrapnelThe 20th Shrapnel is explosive with base DMG +200.0% and guaranteed Crit HitMask
Reckless BomberEach 1% Crit Rate grants +0.7% Unstable Bomber DMGMask
Shooting BlitzTriggering Fast Gunner every time grants +2.5% Weapon DMG for 10 seconds, up to 20 stacksMask
Targeted Strike25.0% DMG on targets affected by The Bull’s EyeMask
ThunderclapAfter triggering Power Surge 20 times, the next Weapon Shot summons Heavenly Lightning (250.0% Psi Intensity Shock DMG) at the target pointMask
Point DetonationWhen Unstable Bomber hits only one enemy, Unstable Bomber Final DMG +25%Mask
Shrapnel CarnageThe chance of Shrapnel hitting Weakspots is increased by 100.0%, with Weakspot DMG +25.0%Mask
First ElectrocutionFor enemies without Power Surge status, Power Surge’s Ultimate DMG +30%Mask

Securement Silo Phi

Shoes are the name of the game in Silo Phi. Completing this dungeon and picking up the chests will award a whole load of boot mods.

ModEffectGear
Covered AdvanceTaking no DMG within 4s grants +20% Melee, Weapon, and Status DMG for 30 seconds. The effect resets when the duration endsBoots
Slow And Steady10% Melee, Weapon, Status DMG. When HP is above 90%, DMG +10%Boots
Secluded StrikeHaving no enemies within 7m grants +15% Weapon DMG and Status DMGBoots
Ruthless Reaper PrecisionAfter 2 kills, refill the weapon magazine from your reserves without reloadingBoots
Ferocious ChargeKilling enemies within 10m grants +20% Melee DMG, Weapon DMG, and Status DMG for 8 secondsBoots
Critical RescueDMG Reduction of 20.0% and Healing Received +20.0% when HP is below 30%Vest
Enduring ShieldUsing Healing Shots results in DMG Reduction decreasing from 30.0% to 10.0% for 6 secondsVest
First-Move AdvantageCrit Rate +10.0% and Weapon DMG +10.0% within 2 seconds after reloadingHelmet

Securement Silo PSI mods

The final boss of this dungeon is Fridge, the minigun-wielding ice man. Farm this silo for a shot as some very nice mods for your bottoms.

ModEffectGear
DeadshotEach Crit Hit by non-melee weapons grants +5% Crit DMG, up to 45%. The effect is removed upon the next reloadPants
Melee MomentumKilling with melee attacks restores 30.0% of Max Stamina and grants +20.0% Melee DMG for 8 secondsPants
Reload RampageKilling 2 enemies refills 2 bullets from inventory (no more than half of the mag) and grants +10.0% Weapon and Status DMG, lasting until the next reloadPants
UnstoppableWeakspot DMG increases by 10% when a bullet hits a target more than 20m away. For every additional 1 meter away from the target, It increases by +1%, up to 20%Pants
Bullet Siphon
Weapon DMG +5%. Every 5 bullets consumed in the magazine grants +4% Weapon DMG, capped at 20%Pants
Status AmplificationWhen the magazine is empty, Status DMG +10% for 12s (up to 3 stacks)Pants
Precision ChargeFor every 10% Weakspot hit rate of the previous magazine, Elemental DMG +4%, up to 24%, lasting for 10s. Reloading resets the calculationPants
Three StrikesFor the first three hits after reloading (not exceeding 50% of magazine capacity), Weakspot DMG +30%Pants
Shooting BlitzTriggering Fast Gunner every time grants +2.5% Weapon DMG for 10 seconds, up to 20 stacksMask

Securemtn Silo Sigma mods

You’ll have to face off against Lieutenant Dave the Third as the boss of this silo. However, running the dungeon is well worth your time if you’re looking to get some mods for your gloves in Once Human.

ModEffectGear
Crit AmplifierCrit Rate +10%, Crit DMG +15%Gloves
Crit BoostCrit Rate +15.0%Gloves
Elemental OverloadElement DMG (Blaze, Frost, Shock, Blast) +18%Gloves
Status EnhancementStatus DMG +20.0%Gloves
Munitions AmplifierWeapon DMG +15.0%Gloves
Lifeforce BoostHP +12%Gloves
Weakspot DMG BoostWeakspot DMG Boost +25%Gloves
Melee AmplifierMelee DMG +20%Gloves
Slow and Steady+10.0% Melee, Weapon, Status DMG. When HP is above 90%, DMG +10.0%, additionallyBoots
Ruthless ReaperKilling 3 enemies refills the mag to 100.0% from the inventoryBoots

All mods in Securemetn Silo Theta

For chest armor, you should take a visit to Securement Silo Theta. The final boss is the Glutton.

ModEffectGear
Resist AdvantageWhen out of combat, gain 1 stack of DMG Reduction 5 every 10%. This effect can stack up to 5 times, and 1 stack is removed when hitChest
Head GuardWhen HP is above 70%, the head area is no longer a weak spotChest
Healing FortificationWhen using a healing shot, DMG Reduction is 40% for 2s.Chest
Quick ComebackWhen using a healing shot, Movement Speed +20% for 2s and refill the magazine from the inventory up to 100%Chest
Enduring ShieldWhen out of combat, gain 1 stack of Safe Haven every 5s. Effect can stack up to 5 times. With every 5 damage received, remove 1 stack of Safe Haven to get 8% shield for 3sChest
Head-on ConflictHaving enemies within 7 meters around you grants a 10% DMG Reduction. Taking melee DMG from enemies grants an extra 10.0% DMG Reduction for 5 secondsChest
Critical RescueDMG Reduction of 20% and Healing Received + 20% when HP is below 30%Chest
Status ImmuneWhen HP is lower than 60%, purge all Deviated State (cooldown: 15s)Chest
RejuvenatingWhen HP is above 60%, a kill recovers 15% of lost HPChest
First-Move AdvantageCrit Rate +10.0% and Weapon DMG +10.0% within 2 seconds after reloadingHelmet

All weapon mod locations in Once Human

If you’re looking to get your hands on weapon mods in Once Human you will have to start tackling the various Monoliths. These are dotted around the map and require you to take down one large enemy.

Run these through on the highest levels you can to improve your chances of getting gold weapon mods. Hit these with a squad to maximize your efficiency.

Monolith of Greed

Face off against the Ravenous Hunter in this Monolith of Greed and be in with a chance of picking up one of these weapon mods.

ModEffectClass
Blaze BlessingKilling enemies affected by Burn restores 5.0% HPBurn
Burning WrathTriggering Burn has a 25.0% chance to grant an additional Burn stackBurn
EmbersBuff effect continues, but Burn stacks are reduced by 50.0%Burn
Flame ResonanceBurn maximum layers +2, Burn duration reduced by 20.0%Burn
FrostwaveFrost Vortex deals increasing damage over time, up to a 60.0% DMG increaseFrost Vortex
Frosty BlessingFrost Vortex disappearing restores 10.0% HPFrost Vortex
Vortex MultiplierGet an additional Frost Vortexes, +10.0%. DMG boost to all frost VortexesFrost Vortex
Vortex OverchargeFrost Vortex deals more damage as more enemies are affected, up to a 60.0% DMG increaseFrost Vortex

Gaia Cliff Monolith

Visiting this monolith will pitch you against the Triant in Once Human for a chance at one of these weapon mods.

ModEffectClass
Decisive BlowWhen you hit a Weakspot the enemy takes +15.0% Unstable Bomber DMG for 3 secondsUnstable Bomber
Eruptive BomberEnemies affected by Unstable Bomber 5 times make them explode and grant +20.0% DMG to the last hitUnstable Bomber
Pinpoint StrikeUnstable Bomber deals +20.0% DMG when it hits only one enemyUnstable Bomber
Shock DiffusionHitting the Weakspot of enemies affected by Power Surge triggers Power Surge on 2 other enemies within 5 meters
Power Surge
Shock RampageEach time Power Surge DMG is inflicted, the Power Surge Trigger Factor increases by 10.0% (based on Weapon Trigger Chance), lasts for 5 seconds, and can stack up to 3 timesPower Surge
Static Shock
Power Surge duration is reduced by 50.0%, but Power Surge DMG increased by 20.0%Power Surge
Super ChargedWhen you activate Unstable Bomber, it gets a +5.0% DMG boost for 5 seconds and can be stacked up to 10 timesUnstable Bomber
Surge AmplifierWhen you deal Power Surge DMG it gets a +5.0% DMG boost for 3 seconds. This can be stacked up to 3 timesPower Surge

Mirage Monolith

This is not the location for anyone with an aversion to spiders. Here, you will face off against the Arachsiam to collect more weapon mods in Once Human.

ModEffectClass
Double GunnerSwitching Weapons when Fast Gunner is active grants +0.3% Weapon DMG to the first 600.0 bullets of the new weaponFast Gunner
Fast RefurbishTriggering Fast Gunner every time grants +30.0% Reload Speed for 5 seconds, up to 3 stacksFast Gunner
Fatal FlawEach time The Bull’s Eye is triggered, it grants +6.0% Weapon DMG for 20 seconds, up to 5 stacksBull’s Eye
Hunters PerkKilling enemies affected by The Bull’s Eye grants +6.0% DMG Reduction for 10 seconds, up to 5 stacksBull’s Eye
Lasting FortificationFast Gunner stack +1, and Weapon DMG +5.0% per stackFast Gunner
Precision RushIn Fast Gunner, Accuracy and Weakspot DMG gradually increase over 3 seconds of continuous Fire, up to Accuracy +60 Weakspot DMG +60.0%Fast Gunner
Targeted Takedown20.0% Crit Rate on targets affected by The Bull’s EyeBull’s Eye
Vulnerability Amplifier+8.0% Vulnerability to The Bull’s EyeBull’s Eye

Monolith of Thirst

The monstrous Rabizex is all that stands between you and these weapon mods in Once Human.

ModEffectClass
Bounce RampageBounce deals more DMG as more targets are hit, up to a 60.0% DMG increaseBounce
Long-Range LacerationShrapnel DMG Loss due to distance decreases by 50.0%Shrapnel
Not Throw Away Your ShotBounce hitting an ally deals no DMG returns 1 bulletsBounce
Precision BounceBounce prioritizes weak spots, and Bounce DMG +10.0%Bounce
Shield BreakerShrapnel deals +60.0% DMG to enemies with a ShieldShrapnel
Shrapnel CarnageThe chance of Shrapnel hitting Weakspots is increased by 100.0%, with Weakspot DMG +25.0%Shrapnel
Shrapnel SmashTriggering Shrapnel grants +1.0% Shrapnel Crit Rate for 2 seconds, up to 20 stacksShrapnel
Super BulletBounce Crit Rate +25.0%, Bounce Crit DMG +25.0%Bounce

All armor mods in Once Human ranked

If you’re looking for the prime choices, see where the mods you’ve collected rank on this tier list. If you’re missing some of the best, make sure to check the tables above for where you can pick them up.

TierArmor Mod
S-TierDeadshot, Three Strikes, Reckless Bomber, Ruthless Reaper
A-TierBullet Siphon, Elemental Amplifier, Melee Momentum, Weakspot DMG Boost, Boomerang Bullet, Explosive Shrapnel, Shooting Blitz, Targeted Strike, Thunderclap, Healing Fortification, Quick Comeback, Work of Proficiency, Covered Advance
B-TierDeviation Expert, Crit Amplifier, Lifeforce Boost, Melee Amplifier, Reload Rampage, Slow and Steady, Critical Rescue, Enduring Shield, First-Move Advantage, Head-on Conflict, Precise Strike, Rejuvenating, Ferocious Charge
C-TierCrit DMG Boost, Blaze Amplifier, Rush Hour, Secluded Strike, Mag Expansion
F-TierCryo Blast, Fateful Strike

All weapon mods in Once Human ranked

Get yourself the best of the best for your guns in Once Human by checking off your mods against this tier list.

TierWeapon Mod
S-TierVortex Overcharge, Precision Rush, Bounce Rampage, Shrapnel Carnage
A-TierBlaze Blessing, Frostwave, Decisive Blow, Eruptive Bomber, Shock Diffusion, Super Charged, Fatal Flaw, Hunters Perk, Targeted Takedown, Long-Range Laceration, Shield Breaker, Super Bullet
B-Tier
Burning Wrath, Flame Resonance, Vortex Multiplier, Pinpoint Strike, Shock Rampage, Surge Amplifier, Fast Refurbish, Lasting Fortification, Precision Bounce, Shrapnel
C-TierEmbers, Frosty Blessing, Double Gunner, Vulnerability Amplifier
F-TierStatic Shock, Not Throw Away Your Shot

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Once Human

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Once Human mods guide: All locations and tier list (2024)

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